ZMASH TV 2026 ANNOUNCEMENT!!!!!!
67 Comments
Bono
Check out this new game I made Pooster, it's a cookie clicker, figure it out as you go
Barret
Don't usually do this but...
Bosses. Yay or nay?
Any ideas for them?
I'm about 65% done and open to ideas (no TruckStopWhore, not that).
Its a Barret game so its still going to suck, but its for sure a lot lot better then the first one.
Gameplay is smoother, lots of stages, units, upgrades.
Now I'm just wondering if bosses are actually liked or not. I like them!
truckerhatjonesthe Golden
bosses make the game.. when a former boss becomes a normal tough mob its kino
Barret
Here's what I think is my plan:
Story Mode - you play through the game as normal, with continues, so you don't have to restart from level 1 every time you die and lose an hour of progress. There are multiple arenas with different themes/enemies. You play 5 levels, kill a boss, then move on to the next arena. At least 6 arenas, so 30 levels total. After level 30 when you defeat the big boss, endless mode starts and anything from any arena can spawn, madness.
Time Attack/Challenge Mode: This mode is where the high score comes from, no more chilling around. Enemies spawn faster the faster you kill them, until you die and there's no continues. Maybe the high score is the time it takes to kill everything. In that case, maybe death means just loosing time and you can continue. You can pause to buy upgrades at any time without loosing time.
Does this seem like a better solution then the old one?
Barret
Other changes:
- You get a sec of invulnerability when you take a hit, so you can't suddenly get instakilled by 1 wrong move. We won't need health upgrades for that reason, right?
- Id like for the game to be able so save your progress so you can come back later. Great if you accidentally close the game window or there's a bug or something. Speaking of saving progress
- Rare permanent upgrades that stays for future plays, not applicable for time attack though. Such as character unlocks, achievements that give small bonuses, stuff like that. I already know how to do this but not sure how compatible with Bono's Game World it will be. Like lets say you get an achievement for beating level 15 without buying any extra projectile upgrades, now you get a perma achievement that gives you +1 damage forever. Maybe farming the achievements is the prime way to get far into endless mode.
- Endless mode always being available after beating the game. You can always start at level 31 with some cash, you shouldn't have to beat the entire game every time. Maybe endless mode kills and time attack time can be 2 separate high scores. Bono will ban me from the list.
- I coded the game from scratch with expansion in mind, so it should be easy to add in new stuff without any fuss, like when they add a new block in minecraft, it just automatically fits into the game. Less graphical glitches.
- HTM5 compatibility will be better this time, now that I know ahead of time that it sucks, hopefully the game will work better, less lag.
Good news Oster