Barret’s Comments

Other changes:

- You get a sec of invulnerability when you take a hit, so you can't suddenly get instakilled by 1 wrong move. We won't need health upgrades for that reason, right?

- Id like for the game to be able so save your progress so you can come back later. Great if you accidentally close the game window or there's a bug or something. Speaking of saving progress

- Rare permanent upgrades that stays for future plays, not applicable for time attack though. Such as character unlocks, achievements that give small bonuses, stuff like that. I already know how to do this but not sure how compatible with Bono's Game World it will be. Like lets say you get an achievement for beating level 15 without buying any extra projectile upgrades, now you get a perma achievement that gives you +1 damage forever. Maybe farming the achievements is the prime way to get far into endless mode.

- Endless mode always being available after beating the game. You can always start at level 31 with some cash, you shouldn't have to beat the entire game every time. Maybe endless mode kills and time attack time can be 2 separate high scores. Bono will ban me from the list.

- I coded the game from scratch with expansion in mind, so it should be easy to add in new stuff without any fuss, like when they add a new block in minecraft, it just automatically fits into the game. Less graphical glitches.

- HTM5 compatibility will be better this time, now that I know ahead of time that it sucks, hopefully the game will work better, less lag.

replied on ZMASH TV 2026 ANNOUNCEMENT!!!!!! · 5 days ago

Good good.

replied on crispy questions · 5 days ago